Here is a first look at my rts game I’ve added a component system. Runtime reloading lua script. I’ve done a lot of small changes lately and forgotten to add the updates to the site. I will soon add a commented video where I show more features of the realtime reloading parts like the shaders and lua script and more. But this is the first one of the game.
I’ve added particles to animations and I’ve also made it possible to change the animations on the fly in the engine. Here is an example of the work. The shadows are looking a bit wierd becauce the spider is pretty small.
I have particles working in my engine now. If you would like to get more info about my engine let me know. I’m open to share all types of information. I would very much appriciate any feedback to. here is the video clip
I finally got the animations working after alot of work. Took a long time to figure out all the kinks that are in the collada file exported from maya.
This is my first itteration of animations in my engine. Next step is reading all the animationdata from file here is just a hardcoded version of the animation. I rotate every except the root node around the y axis. X is up in this example.(Maya sets x as the axis that points to the next joint).
Today I tried making some tougher tests for my engine here is the test using 400 models and 300 lights enjoy;) There is soft shadows implemented in this version too.
Today I have support for texures in my collada loader. I also added normalmapping and ambient occlusion to the light formula. Now I can have differnet textures on different objects:D. Next step will probably be shadows. Both models are from my old school project Sector.