Games

RTS game Started

Posted by on May 7, 2013 at 9:20 pm

Here is a first look at my rts game I’ve added a component system. Runtime reloading lua script. I’ve done a lot of small changes lately and forgotten to add the updates to the site. I will soon add a commented video where I show more features of the realtime reloading parts like the shaders [...]

Animation with particles attached

Posted by on April 5, 2013 at 9:27 pm

I’ve added particles to animations and I’ve also made it possible to change the animations on the fly in the engine. Here is an example of the work. The shadows are looking a bit wierd becauce the spider is pretty small.  

First particle test

Posted by on March 31, 2013 at 10:44 pm

I have particles working in my engine now. If you would like to get more info about my engine let me know. I’m open to share all types of information. I would very much appriciate any feedback to. here is the video clip

Animations are working!!

Posted by on March 20, 2013 at 10:04 pm

I finally got the animations working after alot of work. Took a long time to figure out all the kinks that are in the collada file exported from maya.    

First animation test

Posted by on March 13, 2013 at 4:01 pm

This is my first itteration of animations in my engine. Next step is reading all the animationdata from file here is just a hardcoded version of the animation. I rotate every except the root node around the y axis. X is up in this example.(Maya sets x as the axis that points to the next [...]

Stresstest

Posted by on March 6, 2013 at 5:07 pm

Today I tried making some tougher tests for my engine here is the test using 400 models and 300 lights enjoy;) There is soft shadows implemented in this version too.  

Shadows 1.0

Posted by on March 4, 2013 at 9:15 pm

    Here is the first implementation of shadows in my engine I have a lot left on them but this is step one:)

Going To TravelHack

Posted by on March 4, 2013 at 1:38 pm

Hi all I’ll be going to a hackaton in Stockholm with my brother and an other programmer the competition is about making public transportation more conveniant for people. Will be very interessting The date is 16th – 17th Mars. More info can be found here http://travelhack.se/

Textures(diffuse, normalmap,specular)

Posted by on March 2, 2013 at 4:55 pm

Today I have support for texures in my collada loader. I also added normalmapping and ambient occlusion to the light formula. Now I can have differnet textures on different objects:D. Next step will probably be shadows. Both models are from my old school project Sector.

Deffered Lighting Test

Posted by on February 18, 2013 at 2:21 pm

This is a simple test of my deffered lighting system.