Archive for February, 2013

Deffered Lighting Test

February 18, 2013

This is a simple test of my deffered lighting system.

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Light Objects

February 14, 2013

Today I finished my light rendering. I found it annoying not to see where my point lights where located so I added support to render a 2d image on a 3d position in the world. Here’s the result.

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February 4, 2013

I’m right now working on the modelviewer for my engine I’m going to add some values to tweak per model such as textures, shader defines and add lights to the model this is the first screen from the tool. It’s right now only loading simple collada meshes I’m planning on adding more collada support later [...]

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