Archive for March, 2013

First particle test

March 31, 2013

I have particles working in my engine now. If you would like to get more info about my engine let me know. I’m open to share all types of information. I would very much appriciate any feedback to. here is the video clip

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Animations are working!!

March 20, 2013

I finally got the animations working after alot of work. Took a long time to figure out all the kinks that are in the collada file exported from maya.    

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First animation test

March 13, 2013

This is my first itteration of animations in my engine. Next step is reading all the animationdata from file here is just a hardcoded version of the animation. I rotate every except the root node around the y axis. X is up in this example.(Maya sets x as the axis that points to the next [...]

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Stresstest

March 6, 2013

Today I tried making some tougher tests for my engine here is the test using 400 models and 300 lights enjoy;) There is soft shadows implemented in this version too.  

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Shadows 1.0

March 4, 2013

    Here is the first implementation of shadows in my engine I have a lot left on them but this is step one:)

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Going To TravelHack

March 4, 2013

Hi all I’ll be going to a hackaton in Stockholm with my brother and an other programmer the competition is about making public transportation more conveniant for people. Will be very interessting The date is 16th – 17th Mars. More info can be found here http://travelhack.se/

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Textures(diffuse, normalmap,specular)

March 2, 2013

Today I have support for texures in my collada loader. I also added normalmapping and ambient occlusion to the light formula. Now I can have differnet textures on different objects:D. Next step will probably be shadows. Both models are from my old school project Sector.

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