Archive for February, 2014

Particle System 3.0

February 11, 2014

The particle system is now 100% threaded with a dynamic amount of threads allocated for use. This example is using 25000 patricles with turbulnce enabled running at 60FPS.

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Particle system 2.0

February 2, 2014

I’ve made some improvements to my particle system I’ve added forcefields and optimized the rendering. This is an example of 20,000 particles being rendered with 3 affecting forcefields all is being calculated on the cpu with easy extenstion support for threading. I’ve also been looking at running the simulation on the GPU but right now [...]

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