Particle system 2.0

I’ve made some improvements to my particle system I’ve added forcefields and optimized the rendering. This is an example of 20,000 particles being rendered with 3 affecting forcefields all is being calculated on the cpu with easy extenstion support for threading. I’ve also been looking at running the simulation on the GPU but right now the GPU is being used alot more than the CPU when running a game in my engine so I might look into it in the future.

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