SSAO

I’ve implemented SSAO in my game this i based on the information from http://www.gamedev.net/page/resources/_/technical/graphics-programming-and-theory/a-simple-and-practical-approach-to-ssao-r2753 . This is done using half resolution. The ambient light is still gotten from the skybox. I have implemented GI using Spherical harmonics but its not ready to be shown yet. I will add it once its done for public showing.

Final Image

SSAO Image

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