Time: 8 weeks
Genre: 2D Shooter
Number of People: 4 programmers, 4 artits
Goal:
Be an anti-hero killing puny enemies. Make a game similar to metal slug.
Making of the game:
This project was about learing agile development. We had alot of problems during this project, the game didn’t even come close to being finished when we had 2 weeks left. But somehow during the last two weeks we got what you can see here.
My Responsibilities:
- Collision handling
- AI
- Handling the loose arms of the character
- Exploding props
