Sector

Time: 9 weeks
Genre: FirstPersonShooter
Number of People: 5 programmers, 5 artits

Goal:

Dark Fps like Doom 3. Enemies with different behaviors.

Making Of The Game:

First of all in this project we wanted to make the game playable as fast as possible. This was made possible by using Havok as our collision handling. I worked closely with the artits to make everything they wanted to have in the game.
So my job on this project was to make the game look good together with the artits.

My Responsibilities:

  • Head of the 3d engine
  • Writer of the EventSystem

New Features added to our 3d engine:

  • HDR
  • Deffered lighting
  • object attached lights
  • Shadow buffer shadows
  • Portal culling